Evaluation of architectures of action games developing using CORBA distribuition
Abstract
This paper identifies the main problems related to the development of distributed multi-user games and presents three different architectures to implement this kind of games using the CORBA distribution platform. The architectures were implemented in an action game aiming at evaluating them with respect to packets traffic, bandwidth requirements, events lost and data consistency on the redrawing process of each player’s screen. As results, we see that to different kind of games the use of appropriate architectures may lead to a great processing economy, network traffic reduction and gains on the user presentation quality.Downloads
Published
2011-11-20
How to Cite
Macedo, H. T., Andrade, R. de C., Cavalcanti, D. A. T., Madeira, C. A. G., de Araújo, A. C. M., & Ferraz, C. A. G. (2011). Evaluation of architectures of action games developing using CORBA distribuition. Scientia Plena, 1(4). Retrieved from https://scientiaplena.org.br/sp/article/view/570
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